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Showing posts from August, 2023

8/31/2023 - Vrasku, Uruk-Hai Captain, Uruk-Hai Shaman, Uruk-Hai Drummers.

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Hello everyone! Today we are going to be talking about Vrasku and some generic Uruk-Hai heroes for Isengard Imma firin ma lazar Vrasku is a strong ranged Hero of Fortitude for Isengard, coming in at 65 points. His cost is 5 points higher than a scout captain, but that comes with some bonuses. As a named scout captain, he shares most of his stats of Fight 5, Strength 5, Defense 5, 2 Attacks, 2 Wounds, Courage 4, but gets an upgraded shoot of 3+, and 1 additional might, sitting at 3 might, 1 will, 1 fate. He comes with a sword and crossbow, and access to both heroic march and heroic accuracy. He just seems like an Uruk-Hai captain with a crossbow, firing a crossbow every turn, just hitting more often. Oh look, he rolled a 2 and missed his shot, nothing to worry about...  Thud Hello everyone, I am Scottt, Scott forgot that Vrasku is an Expert Shot , allowing him two shots a turn with his crossbow and got clipped in the head. I am sure he will be fine. Vrasku is in a weird spot for Isengar

8/24/2023 - The Scout Captains of Isengard

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  Hello everyone! This week we are going to be talking about the Uruk-Hai Scout Captains: Lurtz, Ugluk, Mauher and the generic Uruk-Hai Scout Captain. "Find the Halflings! Find the Halflings!" Lurtz is the only Hero of Valor for Isengard. At 90 points, he is a big expensive compared to other Isengard heroes, who usually average 65 points. He has the standard fight 5 for Uruk captains, with a better than average shoot value of 3+. Strength at standard 5, defense is at 6. I have seen the often question about Lurtz's shield and defense value. Note that if a model is equipped with a bow, they gain no defensive benefit from a shield, but do get the ability to use the shielding rule. Lurtz is a bit of a game-breaker here, as the defense from the shield is actually baked into his profile, since normally, a hero with light armor is defense 5. This also comes in handy when playing the Lurtz's Scouts legion, as if he throws his shield, he maintains defense 6. Being an angry Uru

8/17/2023 - Saruman & Grima

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Hello everyone! This week we are going to be talking about Saruman and his super side-kick, Grima Wormtongue! Saruman is the Hero of Legend for Isengard. He comes in at a whopping 180 points, and is able to pay an additional 10 points for a horse. His stat line follows the standard for wizards, at fight 5, strength 4, defense 5, 1 attack, 3 wounds and courage 7, along with 3 might, 6 will and 3 fate. He of course comes with a Staff of Power, providing him 1 free will per turn for casting and resist tests. Wizards are not known for their combat prowess, earning their keep with their spells, and Saruman is no exception. He has all the standard bells and whistles for casters, with exceptional cast requirements, matching The Dark Lord Sauron for the spells they share, and even exceeding his lesser form of the Necromancer. His casting ability is supported by his special rule Lord of the Istari , a passive rule that allows him to re-roll one dice when making a Casting or Resist test. This is

8/10/2023 - Isengard Overview

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  Hello everyone! As the name of the blog implies, I am a huge Dunland fan, and by extension, Isengard. I figured I would just dive right into some overview of Isengard today, and split into more detailed breakdowns of units, legendary legions and army composition in the coming weeks, then use that structure to talk about some other armies. One of my favorite things to say when someone is talking about any army, and I mean any, is "That sounds mighty Huscarlable." My personal way to play Dunland, which I do caution tends to only work at 700+ points, is very heavy on Dunlending Huscarls, with usually 50% of the force comprised of them. I will get more into it when I talk about Dunland in future posts, but suffice to say, I am going to call things Huscarlable many, many, times.  So lets get into it. Isengard Isengard is a jack of all trades faction, and as one of the core four factions, it has received a lot of love with releases, with getting a legendary legion in Quest of the

8/3/2023 - First Post and FAQ Breakdown

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  Hello everyone! This is my first post, and while I will do an intro to myself later, I just want to jump right into a breakdown of the new FAQ release. I have been pushing off starting to write up MESBG for far too long, so I am not giving myself a chance to procrastinate! Starting off with the rules manual FAQ: 1) "If a model making a Duel roll would have a modifier applied to their roll, and they choose to re-roll due to the effect of a banner, special rule or some other effect, does the modifier also apply to the re-roll? (p.45)". - A: Yes I see this come up fairly often, and to be fair, it was previously in the FAQ, but more specific to two-handing. Rerolling will still apply those duel modifiers afterwards, there is no avoiding the two handing penalty for non-burly/masterforged. 2) "If a Hero  has declared a Heroic Defence and would normally be wounded on a 6/4+, then do both rolls now have to be a natural 6 as per the rules for Heroic Defence? (p.74)" - A: Y