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5/14/2024 - Wolves of Isengard

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  Hey Everyone! You can't see it, but I'm wearing nose plugs, because these wargs are smelly. Today we are covering the Wolves of Isengard Legendary Legion. The Wolves of Isengard represent the Warg Riders under the command of Sharku that attack the Rohan convoy as they make their way to Helm's Deep. The Legendary Legion can field the following profiles: Sharku on Warg, Orc Captains on Warg, Orc Shamans on Warg, Warg Riders and Wild Wargs. As you would expect, all of these models are either mounted on a Warg, or a Warg themself, which means this is an all Cavalry  list. Sharku gets upgraded to a Hero of Valour and must always be the leader of the army. Friendly models in the list gain the Isengard  keyword (though notably, you do not have the normal Isengard army bonus here), and Orc Shamans change their Fury ( Mordor Orc ) to Fury ( Isengard Orc ), which lets Sharku be covered by the rule. Note that it still will not effect Wargs, as they are not Isengard Orc s. Similar to

5/7/2024 - Assault Upon Helms Deep

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  Hey everyone! Today we continue our amassing of Uruks as we go over the Assault upon Helms Deep Legendary Legion! Assault upon Helms Deep represents the forces of Isengard sent by Saruman to destroy the world of men. As this legion is based on the films, it lacks the additional forces of Dunland and Orcs present in the books. The Legendary Legion can field the following profiles: Uruk-Hai Captains, Uruk-Hai Shamans, Uruk-Hai Warriors, Isengard Trolls, Uruk-Hai Berserkers, Uruk-Hai Demolition Teams and Isengard Assault Ballistae. You'll notice very quickly that this list has no named models, taking only (mostly) Uruk-Hai. Don't ask me why they have Trolls, there were none in the Movies or Books as part of Isengard. Note that the Legion was errataed to correct that the Isengard Troll Drum costs 30 points, like normal, and is not in fact free, although that would certainly have made them more usable. This legion must have an Uruk-Hai Captain as it's leader. "You do not

5/1/2024 - Ugluk's Scouts

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  Hey Everyone! It's time to put meat back on the menu with Chef Ugluk and his Scouts! Ugluk's Scouts represents the Uruk-Hai forces that survived the Ambush at Amon Hen, now led by Ugluk, and the force of Mordor Orcs dispatched to bring the Hobbits back to Mordor, at stark contrast to Ugluk's orders from Saruman to return to Isengard. The Legendary Legion can field the following profiles: Ugluk, Mauhur, Uruk-Hai Scout Captains, Uruk-Hai Drummers, Grishnakh, Orc Captain, Snaga, Orc Captain, Orc Captains, Uruk-Hai scouts and Mauhur. Similarly to Lurtz's Scouts, Ugluk must be the leader. Before we get into the army rules and bonuses, lets cover Grishnakh's profile, as he was not covered previously due to being normally not a part of Isengard. What about their legs? Grishnakh is essentially an Orc Captain, at Fight 4, Strength 4, Defense 5, 2 Wounds, 2 Attacks and Courage 3, but has 3 Might rather than 2. He may also purchase a shield for 5 points. Grishnakh comes with

4/26/2024 - Lurtz's Scouts

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  Hey Everyone! Now that we have covered all the profiles in Isengard, the time has come to start delving into the armies Isengard can field, starting with the Legendary Legion, Lurtz's Scouts. Lurtz's Scouts represents the Uruk-Hai force sent to ambush The Fellowship along the river Anduin, led by Lurtz and his lieutenants, Ugluk and Mauhur. The Legendary Legion can field the following profiles: Lurtz, Ugluk, Mauhur, Uruk-Hai Scout Captains, Uruk-Hai Drummers and Uruk-Hai Scouts. As you'd expect, Lurtz must always be included in a Lurtz's Scouts army, and must always be the leader. For taking this smaller troop roster, you gain 3 benefits: Relentless March : Relentless march upgrades all Scouts to Marauders for free, normally costing 1 point and restricted to Mauhur's warband, upgrading your Scouts to 8" Move Value, as long as you take Mauhur in your army, increases the Move Value of Lurtz, Ugluk, Scout Captains and Drummers to 8" rather than their normal

4/24/2024 - The Battle for Bridgetown

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  Hey Everyone! Last weekend I made my way up to Beaverton, Oregon, for their North-West Hobbit League 100 Point event, spanning 5 rounds at 700 points. A ticket to the North-West Hobbit League Masters event was also on the table for the winner of this event, taking place the weekend of Clash on the Coast, Canada's biggest GT, taking placing in October in Vancouver. My list: As you can see, it was pretty similar to my Adepticon list, with the only notable change being that Frida's warband was subbed out for Vrasku and two crossbows. I had to make cuts to get down to 700, and being that this was a non-Veto event, I wanted to be prepared with some ranged and march, so Vrasku fit in perfectly in that role. Since my numbers did drop, I swapped out the second banner from the other list in order to get another Crebain, which was very important as I will explain later. But with that, let's go over my matches! Noting ahead that I was extremely bad with getting pictures of my tables

4/17/2024 - The Birds, Monsters and Siege of Isengard

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Hey everyone! So far we have covered almost all of Isengard, but there are a few profiles left, the birds, monsters and siege weaponry of Isengard. Crebain from Dunland! Crebain are one of the most powerful profiles in Isengard's roster. They may only come in at Fight 2, Strength 2 and Defense 3, but they have two Attacks, Courage 3 and a whopping 4 Wounds. Sometimes, weight of dice is all you need, and Strength 2 can kill Defense 6 just as easily as Strength 3, and two dice for the duel are pretty reliable if you manage to pick something off outside banner ranges. Helping you do this is that Crebain have Fly , letting them move 12" as long as they don't start in or end in Woodland terrain, or end in a control zone without charging. They are extremely agile, being on 40mm bases. Crebain also are very difficult to shoot, as their Cloud of Birds  special rule makes it so that Shooting attacks will only hit Crebain on a natural 6. Offensively, Crebain also have Keen Sight , c

4/9/2024 - The Dunlending Hordes

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Hey Everyone! Last week we covered the Leaders of Dunland, so now we are going to cover the mass hordes of strong, angry men from the hills of Dunland. Burn every village! The base level, fodder unit for Dunland is the Wild Man of Dunland. At only 5 points, these come in at Fight 3, Strength 3, Defense 3, Courage 3, and are armed with either Axe or Sword, with the option to purchase Two-Handed Axes. Wildmen have Hatred (Rohan) , making them exceptionally good at killing the cowardly, oppressive, tyrannical, evil, land-grubbing... ok I am getting carried away. Combining their cost with the pierce special strike, Wildmen can easily take down S6 models for very cheap, trading only 5 points in return. Combining with the Wildman Oath Maker, they get the Isengard  keyword, making them stick around longer in the battle (if they survive that long), and with his 6" fearless bubble, they make very cheap ways to charge big monsters, minimizing the monster's return of value for killing mo